Responsibilities and Duties:
-Works with supervisors and peers to come up with advanced but technically sound Rigging solutions to enhance character technology and creation processes.
-The role requires strong technical and communication skills, as well as a firm understanding of rigging, software design, graphics, and production work flow.
-Candidates will be required to contribute to rigging, and overall back end, development.
-Create and develop scripts and plugins for the Rigging department.
-Candidates will be required to rig advanced characters in Maya
-Research and develop new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using python and Maya API.
-Work with artists to troubleshoot and fix problems arising in the Technical Director’s area(s) of expertise
-Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
-Proficiency in with Python, C++, Maya API, and creating plugins.
-Strong Math skills, ie: Linear Algebra, thorough understanding of matrices, vectors and transformations in 3D.
-Experience with MEL, Maya Production, Motion builder or Mocap experience is a plus.
-Experience working with Facial Action Coding System based facial rigging system is a plus.
-Minimum of 3 years work experience in visual effects production experienced required.
-Excellent problem-solving and communication skills.
-Must have good tools design logic - keeping things as simple as possible while creating complex projects.
-Must be a self-starter with a willingness learn and grow, and take direction well.
-Possess strong time and project management, be a good team player, and have good work ethics.