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Character/Creature Artist - Toronto


Job Description

  • Perform tasks such as 3D modeling, texturing and lookdev using reference material as it pertains to character development.
  • Work closely with the animators and riggers to develop a characters look.
  • Engage at every stage of production including generating original concepts and designs, pre-visualization of complicated sequences and research and development.
  • Working closely with CG Supervisors to determine best approach to solve technical challenges and develop final look.

Qualifications

  • A strong understanding of artistic anatomy and form, both human and creature.
  • An understanding, and knowledge of, tool sets available for digital character creation. ie: Cloth Systems, Muscle Systems, Hair Systems, Subsurface Shading, FACT Blendshapes, etc.
  • Strong artistic aptitude with a discipline in hyperrealism as opposed to perceptual representationalism.
  • A full working knowledge of modeling in Maya is required.
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing.
  • Ability to work with Z-brush and/or Mudbox.
  • Ability to work with 3D scan data.
  • A full working knowledge of Photoshop basics.
  • Mari Experience preferred.
  • Knowledge of Houdini would be an advantage.
  • Knowledge of Linux would be an advantage.
  • 3+ years of experience Modeling for Feature Films is required.
  • Comprehensive knowledge of lighting techniques is an advantage.

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