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FX Artist - Montreal


Job Description

  • Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development
  • Work with other TDs, art directors and designers to create photo-real effects and physically accurate simulations
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D / 2D applications such as Houdini, Maya, and Nuke
  • Provide input regarding tools and interfaces to improve throughput
  • Producing a final overall look that far exceeds client expectations.

Qualifications

  • Feature film production experience working with Houdini and/or Maya
  • Experience with RealFlow, FumeFX, and Naiad a plus
  • Experience lighting and rendering with Mantra, Renderman, and V-Ray a plus
  • Ability to script in Python and Hscript. C++ and HDK and plus
  • Ability to quickly master proprietary effects tools and pipeline tools
  • Ability to design, self-direct, and organize your work
  • Strong communication skills and must be able to work well within a team
  • Exercise a high level of focus and skill in a fast-paced production environment
  • Ability to perform visual and analytical problem-solving
  • Strong demo reel and/or portfolio in realistic effects animation, lighting, arts or engineering.

Re-posted: February 9, 2015
Posted: November 1, 2014


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