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Character Rigger/TD - Montreal

Job Description

  • Design and create animator friendly rigs
  • Collaborate with animators to design motion controls
  • Write utility scripts or tools to streamline the rigging process
  • Work with Modeling to create a model that meets technical needs
  • Work with R&D to design, debug and evaluate new tools
  • Develop and maintain character motion and deformation systems
  • Develop new techniques and processes to solve character production challenges
  • Communicate information about new tools and techniques to others, writing wiki pages when required
  • Work with production management to prioritize tasks
  • Keep supervisors informed of progress, changes, roadblocks and other critical issues


  • 3 years professional experience rigging characters for animation
  • Previous experience with character rigging in Maya
  • Ncloth and Maya Muscle knowledge a desired skill
  • Excellent MEL and/or Python scripting capabilities.
  • Other 3d packages (Blender. Houdini or 3dsMax) knowledge a plus
  • Training in visual arts and understanding of form, geometry and movement
  • Knowledge of academics such as linear algebra, trigonometry, geometry, calculus and differential geometry
  • Knowledge in programming and software development skills
  • Linux experience desired
  • Excellent communication and presentation skills
  • Ability to function well in a team environment and be detail oriented

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