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Lighting Artist - Montreal

Job Description

  • Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots,
  • Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development,
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment,
  • Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look,
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.


  • Experience with Maya and/or Houdini as well as a firm understanding of film production / post production techniques in a production environment,
  • Intermediate-level compositing experience (Nuke),
  • Ability to problem solve and predict potential problems with assigned tasks,
  • Ability to manage personal as well as team milestones and deadlines,
  • Strong communication skills are critical. Candidate must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment,
  • Experience with V-Ray and/or Mantra a plus,
  • Experience with Texture Painting or Look Development a plus,
  • Experience with 3D modeling/texturing a plus,
  • At least 3 years of experience lighting for Feature Films.

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